Games Development Student focused on their work

Available with:

  • Foundation Year

Course Summary

Our Games Development degree is designed for those passionate about creating engaging gaming experiences and aspiring to become industry-ready programmers. You'll have the opportunity to explore various aspects of game programming, including game mechanics, AI, user interfaces, and audio, and to pursue research in areas of your interest.

Studying Games Development at Chester will equip you with the skills needed for success in the industry. You'll focus on honing your programming and scripting skills, while also developing some design expertise in game design, level design and understanding of the content creation pipeline. Using the same tools and processes as top game studios, you'll master professional techniques and create a portfolio of complete projects, applying your skills in both individual and group work.

Taking a collaborative approach to learning, you'll study alongside students on our Games Design course, enabling you to explore a wider range of perspectives and ideas. This will allow you to gain a deeper understanding of how every role contributes to the creation of computer games, setting you up for success in the diverse world of game development.

The course is situated in the School of Computer and Engineering Sciences. This is a forward-thinking school that prioritises student satisfaction and employability. The University is known for its high-quality teaching, and the staff on our course are no exception. Our team of experienced lecturers brings both research and industry experience to the course. Ralph Ferneyhough, in particular, has 20 years of experience in the games industry and has contributed to over 30+ published commercial games.

View, download and play a selection of games developed by our students for assignments, game jams and dissertations

Why You'll Love It

games dev course vid

Games Development at the University of Chester

What Our Students Think

What You'll Study

Our Foundation Year in Games Development offers a wide range of essential skills and knowledge that feeds into the following Year 1. This begins with the Term 1 module that introduces and develops your knowledge of areas such as computer hardware, software, algorithms and programming – to name just a few. You then move into Term 2, where you explore cybersecurity of software products and services, considering cyber-crime, cyber-threats and online protection. We then turn to Applied Programming and Data Science in Term 3, where you advance your computing skills and knowledge to improve your programming skills – especially in Python – and deepen your knowledge of how data science can tackle interesting and complex problems.

The Foundation Year is delivered by subject experts who take you from whatever prior knowledge and experience you have, even if you’re new to the field, and equip you with the knowledge and skills to get the most out of your continued degree 

The information listed in this section is an overview of the academic content of the course that will take the form of either core or option modules and should be used as a guide. We review the content of our courses regularly, making changes where necessary to improve your experience and graduate prospects. If during a review process, course content is significantly changed, we will contact you to notify you of these changes if you receive an offer from us.

The BSc Games Development course contains core modules at each level of study and optional modules at Level 4 and Level 5.  

In Year 1 (Level 4), you will be introduced to the games industry, its history and its impact on the world. You are also introduced to game design concepts, game engine implementations, content creation pipelines, user experience and programming practical skills. There is also an opportunity to study a language or to develop your collaborative development skills with peers across both our BSc Games Development and BSc Games Design courses.

Modules

You will learn fundamental skills in game design, game implementation as well as the history of games and the games industry. Students will also build a foundational understanding of mathematical and computer science topics relevant to those developing games. Students will develop their academic skills ensuring they have a solid foundation for future modules.

This module explores the design and development of computer software (applications) from two perspectives:

  1. The implementation of software using programming code, in a high level statically typed, object-oriented programming language, such as Java.
  2. The user-centred design approach to software design, considering human factors, user experience, usability, and prototyping.

The programming aspect covers a range of topics including

  • The syntax and semantics of a programming language
  • Different types of data, including collections
  • Control flow - conditional, iterative and recursive
  • Data input and output (CLI and file based)
  • Object-orientation, including class design and inheritance
  • Unit testing
  • Basic refactoring

The human aspect considers topics that include

  • User-centred design
  • Human factors
  • Usability
  • Accessibility
  • User experience
  • Low and high-fidelity prototyping
  • Evaluation

You will be introduced to the content creation pipeline covering 3D modelling, unwrapping, texturing, engine implementation and finishing with an introduction to animation.

Creating games is typically a group activity. Students will experience first-hand the collaborative games development process through practical work, leading to an understanding of the skills needed to effectively work in teams.

Chinese: Intermediate Language Development (20 Credits) Option

This module is designed for students who have completed GCSE in Chinese or equivalent. You will further develop your grammar, vocabulary and learning conventions for spelling and pronunciation. You will work with written and recorded texts on a range of cultural, personal and social topics and will develop oral and written communication skills at an intermediate level.

French: Communication in Practice (20 Credits) Option

This module is designed for students that have completed A-Level or equivalent in French. You will further develop your grammar, vocabulary and expression and apply these to real world situations. You will work with written and recorded texts on a range of cultural, personal and social topics and will develop your oral and written communication skills at Post-A level.

French: Intermediate Language Development (20 Credits) Option

This module is designed for students who have completed GCSE or equivalent in French. You will further develop your grammar, vocabulary and learning conventions for spelling and pronunciation. You will work with written and recorded texts on a range of cultural, personal and social topics and will develop oral and written communication skills at an intermediate level.

German: Communication in Practice (20 Credits) Option

This module enables students with A-Level German or equivalent to further develop their grammar, vocabulary and expression and apply these to real world situations. You will work with written and recorded texts on a range of cultural, personal and social topics and will develop your oral and written communication skills at Post-A level.

Spanish: Communication in Practice (20 Credits) Option

This module is designed for students that have completed a A-Level or equivalent in Spanish. You will further develop your grammar, vocabulary and expression and apply these to real world situations. You will work with written and recorded texts on a range of cultural, personal and social topics and will develop oral and written communication skills at Post-A level.

Spanish: Intermediate Language Development (20 Credits) Option

This module is designed for students that have completed GCSE or equivalent in Spanish. You will further develop your grammar, vocabulary and learning conventions for spelling and pronunciation. You will work with written and recorded texts on a range of cultural, personal and social topics and will develop oral and written communication skills at an intermediate level.

Subsidiary Language for Beginners (20 Credits) Option

This module provides the opportunity to study a new language from scratch and introduces you to basic grammar, vocabulary and cultural contexts. You will apply the language to practical situations using both oral and written skills. 

 

The information listed in this section is an overview of the academic content of the course that will take the form of either core or option modules and should be used as a guide. We review the content of our courses regularly, making changes where necessary to improve your experience and graduate prospects. If during a review process, course content is significantly changed, we will contact you to notify you of these changes if you receive an offer from us.

In Year 2 (Level 5), you will build on your programming expertise, explore multiplayer level design, advanced game development techniques, and audio design and integration. Industry-focused skills are enhanced through a collaborative module simulating a junior developer role, alongside opportunities for placements or experiential learning. Language study can also be continued as an option.

Modules

This exciting module sees students learn how to design and develop multiplayer games. You will learn about both online and local multiplayer games before implementing their own multiplayer game in a game engine. Multiplayer level design will also feature on the module.

This module introduces intermediate topics in algorithm design, analysis and implementation using industry standard libraries, tools and techniques. Topics include asymptotic analysis, memory management and common data structures and algorithms such as:

  • Arrrays
  • Linked lists
  • Stacks
  • Queues
  • Heaps
  • Binary search trees
  • Hash tables
  • Sorting
  • Searching
  • Pseudorandom number generation

Additionally we cover topics such as multithreaded software development, as well as issues regarding maintainability for larger software projects.

You will first learn how to use industry standard collaboration tools, alongside the theory of effective teamwork. Following this they will then join Level 6 students in a junior role helping them develop a vertical slice suitable to pitch to industry, working in a simulacrum of a games development studio.

Audio is an incredibly important, but often forgotten, element of successful game design and implementation. This module introduces the roles that game audio fulfils and enables students to specify, create, and implement impactful audio in games. Students will continue to develop their user experience skills with a focus on aural feedback mechanisms to improve player experience and game feel.

Over the duration of the module the underpinning theories and practical techniques relating to game audio implementation are covered. Typically, this will include the following main topics areas, though emerging themes and trends may be substituted in, depending upon developments in the industry:

  • Audio and its role in Games
  • Digital audio fundamentals
  • Planning and organising game audio assets
  • Sound design for games
  • Sound effects, environments, voices, and music
  • Audio editing and post-production
  • Interactive audio
  • Game audio middleware
  • Spatial audio and virtual acoustic environments

This is an experiential learning opportunity that incorporates 20 teaching contact hours/lectures to prepare for the 150 contract hours. L5 students can use all their skills learned to date on an actual real-world (external business) client-driven project, working in teams and producing an artefact.

You are also expected to undertake around 30 hours of self-study.

This module not only gives them enhanced skills but the opportunity to work for a real client thus giving them a valuable CV and LInkedIn entry as work experience that can contribute to their employability portfolio.

You will collaborate in teams and produce full client documentation alongside a reflection of their expereince and this all give some much needed contemplation of their skills to date and how to use them.

This module provides a structured, university-level work placement for 4, 5 or 7 weeks (optional timeframe decided on a 1 2 1 basis) as one continuous block / period with a placement provider (i.e. industry apprioprate sector). It is designed to enhance your professional skills in a real-world job setting.

The placement can either be organised by you or with support from university staff.

All work placements within this module must be university-level; this means:

  • Undertaking high-skilled work commensurate with level 5 study (e.g. report writing, attending meetings, delivering presentations, producing spreadsheets, writing content on webpages, social media, marketing services/products etc)
  • Physically placed (albeit part of it can be hybrid) within an employer setting in one continuous block / period for 4, 5 or 7 weeks for a minimum of 140-147 hours over the course of the entire work placement

Where applicable, your existing part-time employer can be approached/used as the placement provider, if the high-skilled work.

  • criterion above is fulfilled for the full duration of the placement.
  • All quality assurances/agreements provided by the University are adhered to, by you and the employer.

The work placement context may not necessarily, reflect your degree discipline per se, but rather, it will give you an enriched experience to enhance your professional skills in a real-world job setting.

Choose one of the following:

  1. Professional Placement (40 Credits) Optional
  2. Term abroad (40 Credits) Optional
  3. One of the following Language options

Advanced Language Development and Global Sustainability (40 Credits) Optional

The module will provide the opportunity to further develop your language skills, building on your previous learning at advanced level. The second half of the module includes a placement abroad or, alternatively, a project on a sustainability issue in a target language country. The first half of the module will prepare you for placements abroad where appropriate as well as a deeper understanding of sustainability in target language contexts. 

Developing Intercultural Literacy and Cross-Cultural Skills (40 Credits) Optional

  • The multiple facets of global citizenship
  • Ethical engagement and practice
  • The United Nations Sustainable Development Goals
  • Cross-cultural issues and sensitivity
  • Intercultural communication
  • Culture shock
  • Cultural adjustment
  • Self- assessment of needs: identification of the range of transferable skills, competencies and attitudes employees need and employers expect graduates to possess-with a strong focus on understanding the intercultural competencies (ICC) needed to live and work abroad.
  • Critical analysis/evaluation of individual requirements in relation to culture/cultural adjustment/culture shock/visas/medical.
  • Critical analysis/evaluation of skills already acquired in relation to key skills related to ICC.
  • Devising strategies to improve one’s own prospects of working abroad in the future.
  • Devising an action plan to address gaps in transferable skills based on organisational analysis and sector opportunities.

Experiential Overseas Learning (40 Credits) Optional

Preparation for Experiential Overseas Learning will take place at the University of Chester during level 5 and will include:  

  • The multiple facets of Global citizenship
  • Ethical engagement and practice
  • Cross-cultural issues and sensitivity
  • Intercultural communication
  • Theories, models and strategies of learning

Theories and models Intercultural competence

  • Theories and models of Integration and Multiculturalism
  • Critical thinking skills and models of Reflection
  • Experiential learning models
  • Self-directed experiential learning

Personal and placement-related skills

  • Enhanced independence
  • Improved command of multicultural behaviour
  • Increased knowledge and confidence in their individual facets of personal identity
  • Effective time management and organisational skills
  • Project management – working away from University and independent study
  • Self-management and personal development
  • Team building and team work

Part B: Overseas

Students will engage in experiential learning activities overseas for at least 150 hours 

Post Beginner Language Development and Global Cultures (40 Credits) Optional

The module will provide the opportunity to further develop your language skills, building on your previous learning at beginner level. The first half of the module includes intensive taught sessions in interactive workshop mode which will prepare you for placements abroad or self-directed language development. The second half of the module includes a placement abroad or, alternatively, a project on a cultural issue in a target language country. 

Upper Intermediate Language Development and Global Employability (40 Credits) Optional

The module will provide the opportunity to further develop your language skills, building on your previous learning at intermediate level. The first half of the module includes intensive taught sessions in interactive workshop mode which will prepare you for placements abroad or self-directed language development. The second half of the module includes an placement abroad or, alternatively, a project on a business or tourism issue in a target language country. 

Or you can choose ONE of the following:

  • University Placement Year Optional
  • Subject Placement Year Optional
  • International University Placement Year Optional

 

The information listed in this section is an overview of the academic content of the course that will take the form of either core or option modules and should be used as a guide. We review the content of our courses regularly, making changes where necessary to improve your experience and graduate prospects. If during a review process, course content is significantly changed, we will contact you to notify you of these changes if you receive an offer from us.

In your final year (Level 6), you will explore topics in more detail, undertaking a large individual practical project in your specialism of choice. The ability to focus on your specialism continues with a larger collaborative module which sees you working as a senior game developer enabling you to work with other specialisms across BSc Games Development and BSc Games Design. You will also explore additional platform development, such as mobile game development, as well as develop your game mechanic programming knowledge and skills in more depth. 

Modules

You will work in a senior role developing a vertical slice suitable to pitch to industry, running a simulacrum of a games development studio. You will be joined by Level 5 students, mentoring and assisting them in junior roles, making use of industry standard collaboration tools and processes throughout.

You will develop your applied programming skills within a development engine to design and implement player mechanics used extensively within modern games. This will include research and consideration of inclusive and adaptable approaches to players and their interaction with games.

Through this module, you will master the art of creating games for mobile devices and emerging platforms, addressing the distinct constraints and opportunities that set these environments apart from traditional PC and console development. The module covers platform-specific design principles, touch-based interaction, variable screen sizes, limited processing power, and interruption-driven gameplay. You will develop hands-on expertise in optimising performance, implementing intuitive controls, and crafting engaging experiences that leverage the unique capabilities of smartphones, tablets, and other innovative gaming platforms.

Students will undertake a large self-directed software project in a specialist topic of their choice with guidance and support from a dedicated academic supervisor.

The project will begin with an appraisal of said topic, usually through a literature review and/or a commercial assessment of viability. This will be followed by planning and creation of a practical software artefact covering an implementation lifecycle, making use of project management techniques.

Ethical issues will be explored, leading to required approval for quantitative and/or qualitative testing, with results then analysed and used to inform futher development and to draw conclusions against a hypothesis.

The information listed in this section is an overview of the academic content of the course that will take the form of either core or option modules and should be used as a guide. We review the content of our courses regularly, making changes where necessary to improve your experience and graduate prospects. If during a review process, course content is significantly changed, we will contact you to notify you of these changes if you receive an offer from us.

How You'll Learn

The course is delivered over three 10-week terms, with each term offering 40 credits through one or two focused modules. Weekly contact hours range from 8 to 10, depending on your study level and the complexity of the material. Your academic journey extends beyond the classroom through an additional 30-32 hours of guided and independent study weekly encouraging you to explore your favoured discipline in more depth. 

If studied, the Foundation Year, as with the following years of study, will be taught in three 10-week blocks across an academic year. Each block will comprise of a large 40-credit subject-specific module that includes a breadth of topics and subject skills. You will have on average 12-14 hours of contact time per week during the Foundation Year. There may be variations to this where subject practical or specialist space teaching is included.

While primarily campus-based, the course incorporates strategic online elements to enrich your learning experience. As a practical course, teaching is centered around interactive workshops, hands-on labs, and engaging lectures. The majority of your sessions will take place in our games lab, which features gaming PCs, dual screen monitors, graphics tablets and Xbox console development kits.  

Assessments are authentically designed to reflect the tasks encountered in games development and design roles. As a portfolio is crucial for securing employment in the games industry, assessments focus on creating robust projects in both independent and collaborative settings, providing you with strong, showcase-ready work to feature in your portfolio.  

There is a focus on collaborative practical assessment throughout ensuring you gain vital team working skills which will prepare you for your future career. In some modules, you may encounter class tests, presentations and additional forms of assessment. We continuously review the assessment methods used in order that they will adequately prepare you for graduate-level employment.  

All teaching is delivered by experienced academics and practitioners, with the fundamental principles of the Chester Future Skills Curriculum at its core – building your subject competence, confidence, and key transferable skills to shape you into a world-ready Chester graduate.

Study a Common First Year

This course shares a common first year with students on the Games Design course.

This means that you'll learn alongside students studying a similar discipline, helping to broaden your knowledge and exposure to other concepts, perspectives and professions in the first year of your degree.

As you learn and collaborate with students from other courses, you'll not only widen your social and professional network but also learn new skills that will set you up for success in your industry.

In your second and third years, you will progress to studying more specialist modules within games development, developing your skills to become a World Ready graduate.

Undecided between Games Development and Games Design? Don't worry – you can choose to switch courses at the end of your first year thanks to the shared first year between both courses. This gives you the opportunity to explore different areas of the games industry before finalising your decision on your potential future career.

Entry Requirements

112UCAS points

UCAS Tariff

112 points

GCE A Level

Typical offer – BCC-BBC

BTEC

BTEC Extended Diploma: DMM

International Baccalaureate

28 points

Irish / Scottish Highers

Irish Highers: H3 H3 H3 H3 H4,

Scottish Highers: BBBB

Access requirements

Access to HE Diploma, to include 45 credits at level 3, of which 30 must be at Merit or above

T Level

T Level - Merit

OCR Cambridge Technicals

OCR Extended Diploma: DMM

Extra Information

GCSE Maths grade C / 4, or above, is also required

Welsh Baccalaureate Advanced and A level General Studies will be recognised in our offer.  We will also consider a combination of A Levels and BTECs/OCRs.

 

Students from countries outside the UK are expected to have entry qualifications roughly equivalent to UK A Level for undergraduate study and British Bachelor's degree (or equivalent) for postgraduate study. To help you to interpret these equivalents, please click on your country of residence to see the corresponding entry qualifications, along with information about your local representatives, events, information and contacts.

We accept a wide range of qualifications and consider all applications individually on merit. We may also consider appropriate work experience.

English Language Requirements

  • IELTS Academic: Undergraduate: 6.0 (minimum 5.5 in each band)
  • Postgraduate: 6.5 (minimum 5.5 in each band)

For more information on our entry requirements, please visit International Entry Requirements.

72UCAS points

UCAS Tariff

72 points

GCE A level

72 points overall, including grade D in A level

BTEC

BTEC Extended Diploma: MMP

International Baccalaureate

24 points

Irish / Scottish Highers

Irish Highers: H4 H4 H4 H4 H4

Scottish Highers: CCDD

Access requirements

Access to HE Diploma – Pass overall

T Level

T Level: Pass (D or E on the core)

OCR Cambridge Technicals

OCR Extended Diploma: MMP

Extra Information

GCSE Maths grade C / 4, or above, is also required

Welsh Baccalaureate Advanced and A level General Studies will be recognised in our offer.  We will also consider a combination of A Levels and BTECs/OCRs. If you are a mature student (21 or over) and have been out of education for a while or do not have experience or qualifications at Level 3 (equivalent to A Levels), then our Foundation Year courses will help you to develop the skills and knowledge you will need to succeed in your chosen degree. 

Fees and Funding

£9,535per year for a full-time course (2025/26)

Our full-time undergraduate tuition fees for Home students entering University in 2025/26 are £9,535 a year, or £1,590 per 20-credit module for part-time study.

You can find more information about undergraduate fees on our Fees and Finance pages.

Students from the UK, Isle of Man, Guernsey, Jersey and the Republic of Ireland are treated as Home students for tuition fee purposes.

Students from countries in the European Economic Area and the EU will pay International Tuition Fees.

Students who have been granted Settled Status may be eligible for Home Fee Status and if eligible will be able to apply for Tuition Fee Loans and Maintenance Loans.

Students who have been granted Pre-settled Status may be eligible for Home Fee Status and if eligible will be able to apply for Tuition Fee Loans.

£14,450*per year for a full-time course (2025/26)

The tuition fees for international students studying Undergraduate programmes in 2025/26 are £14,450 per year for a full-time course. This fee is set for each year of study.

The University of Chester offers generous international and merit-based scholarships, providing a significant reduction to the published headline tuition fee. You will automatically be considered for these scholarships when your application is reviewed, and any award given will be stated on your offer letter.

For courses with a Foundation Year, the tuition fees for Year 1 are £10,750 and £14,200 for Years 2-4 in 2025/26.

For more information, go to our International Fees, Scholarship and Finance section.

Irish Nationals living in the UK or ROI are treated as Home students for Tuition Fee Purposes. 

Your course will involve additional costs not covered by your tuition fees. This may include books, printing, photocopying, educational stationery and related materials, specialist clothing, travel to placements, optional field trips, and software. Compulsory field trips are covered by your tuition fees. 

If you are living away from home during your time at university, you will need to cover costs such as accommodation, food, travel, and bills. 

Compulsory field trips are covered by your tuition fees. Depending on student demand there may be optional extra-curricular field trips to events/locations related to the games industry, such as museums, games conventions, etc. It is anticipated that all regional trips will cost no more than £100, but this will depend on student numbers and the type of event. These trips are entirely optional, serving only as additional enrichment and are not required to pass the course. 

Whilst not required, students often decide to purchase their own PC or laptop to complete their work and assessment outside of the labs provided. These machines often cost between £800-£1000. However, the university provides specialist labs, as well as 24/7 access to library machines for students to complete their work on campus without purchasing their own machine. Most software specific to your course is available free to students through agreements we have with the software vendors.  

Who You'll Learn From

Dr Lee Beever

Senior Lecturer
Dr Lee Beever

Ralph Ferneyhough

Senior Lecturer
Ralph Ferneyhough

Andrew Muncey

Programme Leader for BSc Computer Science
Andrew Muncey

Dr Stuart Cunningham

Programme Leader for MSc Advanced Computer Science
Dr Stuart Cunningham

Dr Mike Morgan

Senior Lecturer
Dr Mike Morgan

Where You'll Study Exton Park, Chester

Your Future Career

Job Prospects

Graduates of this course may enter the games industry in any one of a number of roles, such as programmer (game mechanics, AI, generalist, engine, etc.), software engineer, level designer, game designer or quality assurance tester. It is also excellent preparation for those wishing to start their own, independent games company after graduation.

Students from our course have gone on to work at these games companies:

  • Traveller's Tales
  • Lucid Games
  • Sports Interactive
  • Kwalee
  • Universally Speaking
  • Criterion Games
  • Expression Games
  • Creative Assembly
  • Frontier Developments
  • Bulkhead
  • CCP Games
  • Flat2VR
  • Unicube Studios
  • Draw & Code
  • Unbroken Studios
  • Rockstar Lincoln
  • Wexel Gaming
  • + a wide range of companies in adjacent fields

Careers Service

The University has an award-winning Careers and Employability service which provides a variety of employability-enhancing experiences; through the curriculum, through employer contact, tailored group sessions, individual information, advice and guidance.

Careers and Employability aims to deliver a service which is inclusive, impartial, welcoming, informed and tailored to your personal goals and aspirations, to enable you to develop as an individual and contribute to the business and community in which you will live and work.

We are here to help you plan your future, make the most of your time at University and to enhance your employability. We provide access to part-time jobs, extra-curricular employability-enhancing workshops and offer practical one-to-one help with career planning, including help with CVs, applications and mock interviews. We also deliver group sessions on career planning within each course and we have a wide range of extensive information covering graduate jobs and postgraduate study.

Enquire about a course