Modules
This exciting module sees students learn how to design and develop multiplayer games. You will learn about both online and local multiplayer games before implementing their own multiplayer game in a game engine. Multiplayer level design will also feature on the module.
This module introduces intermediate topics in algorithm design, analysis and implementation using industry standard libraries, tools and techniques. Topics include asymptotic analysis, memory management and common data structures and algorithms such as:
- Arrrays
- Linked lists
- Stacks
- Queues
- Heaps
- Binary search trees
- Hash tables
- Sorting
- Searching
- Pseudorandom number generation
Additionally we cover topics such as multithreaded software development, as well as issues regarding maintainability for larger software projects.
You will first learn how to use industry standard collaboration tools, alongside the theory of effective teamwork. Following this they will then join Level 6 students in a junior role helping them develop a vertical slice suitable to pitch to industry, working in a simulacrum of a games development studio.
Audio is an incredibly important, but often forgotten, element of successful game design and implementation. This module introduces the roles that game audio fulfils and enables students to specify, create, and implement impactful audio in games. Students will continue to develop their user experience skills with a focus on aural feedback mechanisms to improve player experience and game feel.
Over the duration of the module the underpinning theories and practical techniques relating to game audio implementation are covered. Typically, this will include the following main topics areas, though emerging themes and trends may be substituted in, depending upon developments in the industry:
- Audio and its role in Games
- Digital audio fundamentals
- Planning and organising game audio assets
- Sound design for games
- Sound effects, environments, voices, and music
- Audio editing and post-production
- Interactive audio
- Game audio middleware
- Spatial audio and virtual acoustic environments
This is an experiential learning opportunity that incorporates 20 teaching contact hours/lectures to prepare for the 150 contract hours. L5 students can use all their skills learned to date on an actual real-world (external business) client-driven project, working in teams and producing an artefact.
You are also expected to undertake around 30 hours of self-study.
This module not only gives them enhanced skills but the opportunity to work for a real client thus giving them a valuable CV and LInkedIn entry as work experience that can contribute to their employability portfolio.
You will collaborate in teams and produce full client documentation alongside a reflection of their expereince and this all give some much needed contemplation of their skills to date and how to use them.
This module provides a structured, university-level work placement for 4, 5 or 7 weeks (optional timeframe decided on a 1 2 1 basis) as one continuous block / period with a placement provider (i.e. industry apprioprate sector). It is designed to enhance your professional skills in a real-world job setting.
The placement can either be organised by you or with support from university staff.
All work placements within this module must be university-level; this means:
- Undertaking high-skilled work commensurate with level 5 study (e.g. report writing, attending meetings, delivering presentations, producing spreadsheets, writing content on webpages, social media, marketing services/products etc)
- Physically placed (albeit part of it can be hybrid) within an employer setting in one continuous block / period for 4, 5 or 7 weeks for a minimum of 140-147 hours over the course of the entire work placement
- Where applicable, your existing part-time employer can be approached/used as the placement provider, if the high-skilled work criterion above is fulfilled for the full duration of the placement.
- All quality assurances/agreements provided by the University are adhered to, by you and the employer.
The work placement context may not necessarily, reflect your degree discipline per se, but rather, it will give you an enriched experience to enhance your professional skills in a real-world job setting.
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1. Professional Placement (40 Credits) Optional This module provides a structured, university-level work placement for 4, 5 or 7 weeks as one continuous block / period with a placement provider (i.e. a local employer from the private, public, or charitable sector). It is designed to enhance your professional skills in a real-world job setting. The placement can either be organised by you or with support from university staff. All work placements within this module must be university-level; this means:
The work placement context may not necessarily, reflect your degree discipline per se, but rather, it will give you an enriched experience to enhance your professional skills in a real-world job setting. |
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2. Term abroad (40 Credits) Optional |
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3. One of the following Language options:
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Advanced Language Development and Global Sustainability (40 Credits) Optional The module will provide the opportunity to further develop your language skills, building on your previous learning at advanced level. The second half of the module includes a placement abroad or, alternatively, a project on a sustainability issue in a target language country. The first half of the module will prepare you for placements abroad where appropriate as well as a deeper understanding of sustainability in target language contexts. |
Developing Intercultural Literacy and Cross-Cultural Skills (40 Credits) Optional
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Experiential Overseas Learning (40 Credits) Optional Preparation for Experiential Overseas Learning will take place at the University of Chester during level 5 and will include:
Theories and models Intercultural competence
Personal and placement-related skills
Part B: Overseas Students will engage in experiential learning activities overseas for at least 150 hours. |
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Post Beginner Language Development and Global Cultures (40 Credits) Optional The module will provide the opportunity to further develop your language skills, building on your previous learning at beginner level. The first half of the module includes intensive taught sessions in interactive workshop mode which will prepare you for placements abroad or self-directed language development. The second half of the module includes a placement abroad or, alternatively, a project on a cultural issue in a target language country. |
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Upper Intermediate Language Development and Global Employability (40 Credits) Optional The module will provide the opportunity to further develop your language skills, building on your previous learning at intermediate level. The first half of the module includes intensive taught sessions in interactive workshop mode which will prepare you for placements abroad or self-directed language development. The second half of the module includes a placement abroad or, alternatively, a project on a business or tourism issue in a target language country. |
Or you can choose ONE of the following:
- University Placement Year Optional
- Subject Placement Year Optional
- International University Placement Year Optional